![]() ![]() Due to new units and meta shifting towards everyone having fireball, it's not such a great pick anymore. The only time I ever felt good contesting a fat red golem was when cannon rollers were viable units or when laser turrets were at their peak. This effect is inconsistent and easy to counter. Lightning Bolt + Wizard Puff: Your complaints for these cards are very similar - they remove one enemy card at random. It stalls the game for anyone playing against blood imps, leaving them at a disadvantage due to lack of bridge control, since 0 mana units always turn the tides of bridge battles. Blood Imps are quite strong in the right type of deck, but they can backfire heavily and thus the card remains balanced. You can sacrifice some of your HP to help clear it, but the XP advantage is lost due to effective 9 mana unit. How do you deal with the fat golem so early in the game? The usual strategy is "rush the other lane and kill the master", but your mana regeneration is so weak that early in the game. ![]() Maybe we should make a new topic about his 1st ability. As mentioned earlier I also do consider Volco's 1st ability very problematic due to the high amount of gamedeciding RNG it introduces since it migth instantly clear your "counter" to his spamm. That's more of a Volco than Blood Imp issue imho. If you do not decide to punish those blood imps, they become way too good for their 0 mana cost and cycling speed, especially with Volco, who basically kills 1-2 mana of yours just because he played something. Now you're always in a position where if the enemy has red golem, you could be facing one with his health doubled before you even reached perk 1. You were able to start punishing the cheap 0 mana plays from the start of the game and the enemy had to play carefully with those. I liked Blood imps as a design before the Red Golem. Originally posted by Sdric:Overall Blood Imps are an interesting design - and promote the viability of other cards, like Bombers. Blood Imps, how do people use them : r/MinionMasters by FriedAstronaut Blood Imps, how do people use them These things seem ridiculously dangerous. Even though a lot of them dropped it again (most likely because we see less whelps after the sniper changes) I'm still satisfied with its performance - Especially since I tend to combine it with Guardian and Blood Imps which makes for an incredible push if it's the one leading the charge. I've started using it again about 2 weeks ago and saw a lot of people following the idea. Overall Blood Imps are an interesting design - and promote the viability of other cards, like Bombers.īlastmancer is strong against them, but I feel like he's still 1 mana too expensive to see play.ĭefenso Chopper is also really good against a lot of Blood Imp decks (and Dragon Whelps). In my eyes Disruptor Puffs should be changed to always hit the leftmost cards in your hand - this way you could at least play around it to some extend (by evaluating to potentially to play a card at lower value, but ensure that Lighting / Fireball doesn't receive increased costs) Minion Masters - Blood Imps Spam : How to win in under 1 minute minion masters,minion masters morelia,minion masters bones and bravery,minion masters deck,minion masters expedition,minion masters heroes,minion masters gameplay,minion masters pine forest,minion masters ost,minion masters tune,master,gameplay,best,mana,mana puff,puff deck,puff. I can't count the games where it increasing the cost of my lightning instead of ANY other card in my hand decided the game. They aren't OP, BUT they introduce gamedeciding RNG. Even with the change to Blood Imps sending only half damage taken back to the core, the card is essentially unplayable. ![]() What annoys me A LOT, though are Volco rush decks that abuse his first ability - and more than that: Disruptor puffs. Release: Platform: Xbox One ESRB: Not Set Hints & Secrets Beginners Guide From: Julaiwnl Currency is the most important thing in all games, and being able to manage it accordingly is crucial. Once you know what your personal goal is, your unique strategy reveals itself.I don't mind Blood Imp decks as a whole, in fact I think they can be fun to play. If you are the Sweetheart, your “job” is to stay alive by any means. hearthstone ungoro, mean streets of gadgetzan full art hearthstone wiki warcraft art, blood imp minion card hearthstone database guides deck builder. ![]() If you are the Soldier, your “job” is to get the Demon to attack you… multiple times if possible. For example, if you are the Poisoner, your “job” is to find out the best good players to poison, and then poison them at the perfect time, so that it causes maximum confusion. ![]()
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